Chapter 4: Game Mastering

We believe that roleplaying games were designed for groups of people willing to socialize. Each and every gaming session means spending a few hours with good friends and Wolsung is no exception. Everybody is keen on experiencing an interesting and exciting adventure: the GM has a number of interesting ideas and various opponents while his Read More …

Chapter 3: Setting

The world of the game is inspired by our late 19th and early 20th century, as presented in adventure movies, classic fantasy novels, video games, comics, and books. You will find here plenty of your favorite elements. The number of sources of inspiration you may use is practically infinite and there are still mysteries to Read More …

Chapter 2: Rules

The second chapter of Wolsung core book is focused on the rules governing you game. The main purpose of these rules is to make your characters unique and let them experience action-packed, exciting adventures. In this part of the book you will find both the basics and some more advanced rules. We start with how Read More …

Chapter 1: Characters

No story can happen without a hero, and extraordinary stories demand heroes that are truly extraordinary. The first chapter of Wolsung: Steam Pulp Fantasy core book gives you all you need to create your own Extraordinary Lady or Gentleman. Let’s have a look at some excerpts from Chapter One.   You may also like to Read More …

Wolsung is in print!

Ladies and Gentlemen, we have the greatest pleasure to announce that Wolsung: Steam Pulp Fantasy core book is finally in print. What can we say… after months of translating, re-writing, proofreading, picking new illustrations, editing, and DTP, this is a great feeling. Thank you for your patience and staying with us for this whole time! Read More …

More sceneries

In todays’ sneak peek we present more sceneries straight from the GM’s Toolbox. Airship Special: a character getting outside of a flying airship has to pass a Fear test (TN 20) first. Elements: first class cabins, light furnishings, a mini-casino with a golemic croupier, a fire-resistant smoking room, a balloon containing an air elemental, the Read More …