Harpy (sirenia aeroptera)
Harpies are one of the best examples how magical animals have adapted to modern conditions. Two hundred years ago few heard about them outside Aeol, today they are among the most common urban pests.
Appearance: there are at least two species of harpies, differing in plumage. The original Aeolian variety has feathers only on the wings, while a much more common northern harpy (also called the city harpy) has the whole body, up to the neck, covered in feathers.
Where to find: the rocky coasts of Aeol. As well as chimneys, roofs, lofts and attics in the whole Vanadia (and not only).
Facts and myths:
A survival roll (TN 10) can provide the following information:
- Harpies build their multigenerational nests mostly in abandoned lofts and attics. One nest may be used by as many as 40 creatures and weigh up to 2 tons.
- These flying creatures are extremely skilled thieves. Collections of really valuable items have been found in some of their nests.
- Harpies steal human babies and try to bring them up as their own.
- Every female harpy becomes a harpy hag after 33 years of life.
Scenes from a hero’s life
We were standing nearby with our flintlocks ready and – obviously – our ears covered. The song was getting louder and louder with every minute. Suddenly, three disgusting, misshapen creatures came out of the forest. One stood, still singing, the other two started at our food supplies. Unfortunately, one salvo was enough to ride their bodies with holes, so I don’t have any trophy from this trip, apart from the story itself.
They live in the attic, sir. No, nobody goes there, sir. They make so much noise and fly here, near our windows… They’re not afraid of anything, maybe they’re young. Once a neighbor took a stick and they bit off a half… of the stick, of course. And they shat all over my balcony, the balustrade was completely eaten away! A real curse, I’m telling you, a real curse. And the magistracy do nothing about it, “protected species” they say. Protected species my buttocks!
City harpy
A cross between a bird and a small humanoid, covered with feathers up to its neck. Males and females are apparently undistinguishable. The creature’s face is usually twisted with a wild grimace.
Default conflict: chase.
Extras, dice pool 1d10. Group of 8 harpies.
Abilities:
- flying;
- first strike: stench, the opponents must pass a courage test with TN 15 or they lose 1d10 for their first round;
- superhuman speed: Defense +5 against ranged attacks;
- defending the nest: an extra 1d10 when protecting the young from a direct threat.
Combat: claws 6/10+; Defense: 12. First strike, superhuman speed, defending the nest.
Chase: flying 9/9+; Endurance: 14. The usual stake is retrieving a stolen item or saving a kidnapped child. Harpies also like to throw all kinds of filth at the opponents (-1 Reputation).
Discussion: intimidation 6/10+, expression 9/10+; Confidence: 10. Screaming, throwing guano, knocking tiles off – these are the typical arguments of harpies. But sometimes they can still be frightened away from a place where they haven’t had time to build a nest.
Harpy hag
Senile maliciousness personified. The hooked nose almost touches the chin, the face is covered with wrinkles and warts. Watery eyes and rotten teeth make the picture of the hag complete.
Default conflict: discussion.
Opponent, dice pool 2d10; Challenge: 3.
Abilities:
- all abilities of city harpies;
- power: influence (song), awe (song), missile (scream);
- edges: outrageous liar, aggressive discussion, provocation;
- assistance: for a token she may call a group of 8 harpies.
Combat: claws 6/10+, scream 9/9+; Defense: 14.
Chase: flying 9/10+; Endurance: 14.
Discussion: intimidation 6/9+, bluff 9/9+, expression 9/9+, empathy 6/10+; Confidence: 16. Hags are able to talk in the language of the country they live in, but they speak in a really broken way and overuse swear words.
Story seeds:
Daring – an archeological expedition in search of the legendary Golden Fleece is near to reaching the aim. But nobody seems too willing to step among the broken columns and sunburnt walls of the Harpies’ Labyrinth.
Exploration – the upper floors of the Hildenbrand castle have been untrodden for almost one hundred years. If you take into consideration how many valuable items disappeared in the area during that time, a trip to the loft may turn out to be quite profitable.
Investigation – a girl kidnapped and brought up by harpies was found in Motglanes. Crazy rumors about her origin start circulating, including a theory that she may be the only living heir to Rovannon Villanteau. Who this beautiful but scruffy stranger really is?
Society – a scandal breaks during an engagement party in a rich family’s mansion. The attic, unused for years, collapses under the weight of harpies’ nest, burying everyone under a layer of trash, rubble and guano. How to mollify the honorable guests?









