Today we present you excerpts from Cast of Characters. In this chapter you will find antagonists who can stand in the way of your characters: beasts and monsters, dangerous animals, hordes of the undead, and opponents who are completely human, but not less dangerous. Something special for everyone.
Antagonists are not the main characters in your stories, they only constitute challenges and obstacles for the actual heroes. That’s why are described in a simpler way than the players’ characters.
Facts and myths
The description of each opponent is accompanied by additional information the characters may obtain while studying various sources or actually observing the antagonist. An appropriate roll can be made during the first encounter – this lets the characters know for sure what beast they are dealing with.
The heroes get the first piece of information if they pass the test. They need a raise to get the second piece of information and two raises to get the third. Three raises give complete data. The knowledge can be especially useful for characters acting as a backup in a conflict.
Opponent template
All antagonists are presented in the same schematic way.
- Default conflict: if the antagonist can start a conflict on their terms, they will choose this type of conflict.
- Type: extras (dice pool 1d10), opponent (dice pool 2d10 and more) or final opponent (three stages). Moreover, here you will find how numerous the group is, the challenge value and any additional information needed.
- Abilities: the opponent’s edges, gadgets and other skills.
- Combat: defense, skills and abilities used in the combat.
- Chase: endurance, skills and abilities used in chases, as well as typical stakes.
- Discussion: confidence, skills and abilities used in discussions, as well as typical stakes.
Opponents are meant to be used in your adventures, so every one of them is accompanied by four story seeds. Just in case, you have to run a game without much time for preparations
And now, let us introduce a particularly nasty monster, especially if you’re a gnome…
Dybbuk (dibbokus recidivis)
It is very hard to accept the death of a close person. Some gnomish cabalists yield to temptation and try to use their secret runes to restore the dead to life. This is a mortal sin. Only one thing can result from such a blasphemous act – a dybbuk – a treacherous, insincere creature, filled with hate towards everything that lives.
Appearance: at first glance, a dybbuk is an ordinary gnome with a slightly absent look and sickly skin. Any medical examination will immediately show no pulse, no pupil accommodation and other alarming symptoms. The creatures are highly sociopathic.
Where to find: gnomish communities.
Facts and myths:
An occult roll (TN 10) or – for gnomes – a general knowledge roll (TN 15) can provide the following information:
- The dybbuk is an evil spirit from gnomish legends, able to possess the dying and the ill.
- A dybbuk comes into existence when somebody with guilty conscience draws the runes of life on a dying gnome’s forehead. There are no proven cases of resurrection without side effects.
- The dybbuk is malicious. It may seem innocent and can lie charmingly through its teeth, but it is not able to love anybody. It enjoys scheming and destroying the lives of everyone it meets.
- In theory, it is possible to resurrect a person who is not a gnome, but nobody knows the appropriate runes to do so.
Scenes from a hero’s life
Henry, do you remember this little pushy doctor who used to intrude on us? A fishy gentleman asking indiscreet questions? Of course, I was answering just like you told me to. That I had tuberculosis, then complications set in, but I managed to recover thanks to your loving care. But don’t you worry about this doctor anymore. I have just read in the newspaper that he died in a steamobile accident, together with his wife and daughters… Why are you looking at me like that? Did I do something wrong, my love?
Remember son, always respect the knowledge of the runes. Let me tell you a parable: once there was a young godi who had a very wealthy uncle. The uncle was ill and finally died, not revealing where he had hidden his last will. The uncle did not care about the great dedication of this young man, who had been watching over his ill uncle for the last seven days and seven nights. The young godi lost his temper and drew the secret runes on the deceased’s cold forehead. He thought he would bring his uncle back to life for a time long enough to successfully sort out the issue of his inheritance. The uncle woke up and immediately disinherited the young man, who spent the rest of his miserable life on a mission in central Lemuria. I don’t really know whether the uncle became a dybbuk, but still, this story should give you something to think about.
Inconspicuous dybbuk
A polite, inconspicuous-looking gnome in a suit and with a bowler hat on his head. His look is a bit absent, but this can be easily justified – after all, he has just miraculously escaped from a burning tenement house.
Default conflict: discussion.
Opponent, construct, undead, dice pool 2d10; Challenge: 3.
Abilities:
- first strike (harmless): empathy/occult against bluff;
- frightening: when its real nature is revealed, a dybbuk causes Fear TN 15;
- achievements: one or more, depending on what the gnome achieved before its death;
- treacherous: if the fight takes place in a location chosen by the dybbuk, for each card played from hand, it may introduce a trap or a scandal to the stage. The difficulty depends on the card: 2-10 – TN 10, JQK – TN 15, Ace means TN 20, Joker – TN 30;
- no mercy: for a token – an undeclared finisher;
- secret runes: once per session, it works like a gnomish racial trait;
- special: a dybbuk can be killed only by a gnomish cabalist able to draw a rune of death on its forehead (using the racial trait Secret runes). The only alternative is a complete destruction of the body.
Combat: attack 6/10+; Defense: 12.
Chase: athletics, drive 6/9+; Endurance: 14.
Discussion: bluff 12/8+, persuasion 6/9+; Confidence: 16. The treacherous dybbuk will try to win its victim’s trust and arrange the situation so that it can easily destroy an innocent person’s life. Sometimes even revealing the true nature of the creature will require resolving a conflict.
Story seeds:
Daring – serving under a legendary gnomish general seems a real honor, until it turns out that the respected military man has been a dybbuk for years now, and that he paid for all the medals with his subordinates’ blood.
Exploration – the legend of the Wandering Gnome leads the characters to the destroyed island of Thule, into the heart of the State of Torburg Nights and Morgovian labor camps. Is it possible that a gnome exists who did not become a dybbuk after his resurrection?
Investigation – it is very hard to investigate a murder case in a hermetic gnomish community. Especially when the victim wakes up the next day and the witnesses refuse to talk. When the characters are being framed for one crime after another, the situation gets just hopeless.
Society – an industrialists’ lodge learns that there is a dybbuk in a competitor’s family and decides to use the monster to destroy the local gnomish society. Racial scandals will give the lodge the opportunity to take over some lucrative deals.









